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Forum » (Server) » Wiki » Skills » Resisting Spells (How it works)
Resisting Spells
RazelleDate: Wednesday, 2021-02-24, 1:48 AM | Message # 1
Knight
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Resisting Spells

While the name, Resisting Spells suggests that it helps with resisting all spells, this is not the case. This skill helps you lessen the severity of spells that lower your stats or ones that last for a specific duration of time. It does not prevent direct-damage spells, like Energy Bolt or Flame Strike. 

Bonus to Resist at Higher Levels

At higher levels, the Resisting Spells skill also benefits you by adding a bonus to your minimum elemental resists. This bonus is only applied after all other resist modifications from what you're wearing have been calculated. It's also not cumulative. It compares the number of your minimum resists to the calculated value of your modifications and uses the higher of the two values.

For instance, if you are a Grandmaster, your minimum resists will never go below 40. So if you happen to be wearing armor that adds 20 to each resist, the two values will not be added together; instead, it will use the highest value, which happens to be the number that your Grandmaster status gives you: 40.

On UO Stones, Resisting spells has been changed to work as the higher your skill level the less likely your summoned creatures (ie., Energy Vortex) will be dispelled by mobs.

Training

  • 0 - 50: New Haven. In the 12 Mage's Guild shop, seek out the NPC, Alefian, to receive a quest that requires you to raise Resisting Spells to 50 through battle. At some point in the quest accelerated skill gain will activate which will result in the normal 0.1% skill increase increment to range from 0.2-0.5% lasting until the quest conditions have been satisfied. The title of the quest is Defying the Arcane and the reward is the blessed Bracelet of Resilience. 
  • 30 - 120: Hew Haven. Unarmed, target several Spectral Spellbinders. The more that are casting on you, the faster you can gain. Once, a damaged house to the South Southeast of the remaining Haven buildings allowed a player remain out of melee range while still subject to the Magery and Necromancy spells thrown by the Spectral Spellbinders, but no longer. However, if you venture North from, Old Haven into Weylins house, you can teleport into the corner of his bedroom, and be able to remain out of melee range, while the Spectral is casting spells on you.
  • 30 - 120: Alternatively, you may cast spells on yourself while training the Magery or Evaluate Intelligence skills.


 
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